Character rigging, animation, real-time and CFX services
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Services / Character Technology

Built to move.
Built to perform.

RIG / ANIM / REAL-TIME / CFX

We create character-focused solutions for film, animation and games, combining artistic sensitivity with strong technical foundations. From rigging and deformation to real-time workflows and character effects, our goal is to build systems that support artists, animators and production.

What we do
Characters are more than meshes and bones. They are performance systems.

Our work connects rigging, animation, simulation and real-time technology into production-ready character workflows. Every solution is designed around the needs of the project, the animators and the final platform.

Character and creature rigging
01 / RIGGING

Rigging

Built for performance. Designed for animators.

We create production-ready character and creature rigs with a strong focus on deformation quality, performance and animator-friendly controls. From stylized characters to complex creatures, each rig is developed around the specific needs of the project and its production pipeline.

Character Rigging Creature Rigging Facial Rigging Mechanical Rigging Skinning & Deformation Python Tools Maya 3ds Max
Character and creature animation
02 / ANIMATION

Animation

Giving characters weight, personality and purpose.

Our animation services focus on believable movement, strong posing and character performance while respecting the visual language of each production. We work closely with rigging and technical animation workflows so characters remain expressive, responsive and ready for production.

Character Animation Creature Animation Gameplay Animation Cinematic Animation Animation Polish Technical Animation Retargeting
Real-time character workflows in Unreal Engine
03 / REAL-TIME

Real-Time

Characters ready for real-time worlds.

We develop and integrate characters for modern real-time pipelines, connecting DCC workflows with Unreal Engine. Our work covers character setup, deformation, runtime systems, physics and procedural solutions designed to remain responsive and efficient inside the engine.

Unreal Engine Control Rig Character Integration Animation Blueprints Runtime Rigging Physics ML Deformer Optimization
Character FX cloth muscle and secondary motion
04 / CFX

CFX

The movement beyond the skeleton.

Our Character FX work adds the secondary motion and physical behavior that brings characters closer to their final form. We develop simulation and deformation solutions for cloth, muscles, skin, accessories and other dynamic elements for both offline and real-time productions.

Cloth Simulation Muscle Simulation Skin & Fat Deformation Secondary Motion Hair & Accessories Collision Setup Chaos Flesh ML Deformer
Production mindset

Made for the
pipeline.

Strong character work is not only about the final result. It also needs to be predictable, maintainable and easy for artists to use. Our approach combines creative problem-solving with production-minded technical design.

01

ARTIST FRIENDLY

Controls and workflows designed around the people who use them every day.

02

PIPELINE READY

Solutions built to integrate cleanly into real production environments.

03

SCALABLE

Systems that can grow from a single hero character to larger productions.

04

FILM + REAL-TIME

Character technology designed across cinematic and interactive workflows.

Let’s build the next
great character.

Rigging, animation, real-time and CFX working as one system.

Start a Project ↗